![]() ![]() Each level starts at the top floor, where the player is put to the task of surviving the descent to the bottom of the level, and arriving to the exit ALIVE. ![]() The levels are set in 4 floors per level and 4 levels per set of levels, and each set of levels has its own theme there are the mines, the jungle, the ice caves and the temple initially. In total, there are at least 20 “normal” levels, other 5 (very) secret ones that are well hidden, and 7+ “level feelings” that are well scattered that make every single adventure unique. When the player embarks on a real adventure, he/she will have to survive through 16 different levels to be able to finish the game, although there is an extension of 4 secret levels more that has to be achieved through the game’s hardest means. It is worth noticing that even though the player is given a certain amount of health and some particular ways of recovering it (tedious ones), some enemies and traps can easily one-shot the player into oblivion. Other dangers like traps (triggered by Indiana Jones-like idols) and spikes that sit there waiting for the player to fall into them. Some dangers are shown to the player as well, which can be very varied, although initially only bats and snakes are introduced (shop keepers are shown as well, but most players choose to ignore them). All of these abilities have basic purposes in the survival of the player, and most of them can be modified with the help of other items throughout the whole game. The player is given a set of basic abilities like Jumping, Running, Whipping, Throwing/placing Bombs (because ALL THE LEVELS ARE FULLY DESTRUCTIBLE) and Ropes, and Crawling. From the beginning of the game the player is presented with a tutorial that explains the few, yet deep, mechanics of the game. ![]() The lack of forgiveness, the amount of dangers, the replay value and the (very) steep learning curve, make this game the go-to choice for any fan of platform games. Spelunky A very difficult platformer with roguelike elements, based on "La Mulana" and "Net-Hack", this game provides procedurally (random) generated set of levels each time a new "adventure" is started, and permanent death (no checkpoints between levels, means that the player starts from 0 each adventure). This review contains spoilers, click expand to view. ![]()
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